Currently, mobile devices (e.g., smartphones) are equipped with multiple wireless interfaces and rich builtin functional sensors that possess powerful computation and communication capabilities, and enable numerous Mobile Crowdsourced Sensing (MCS) applications. Generally, an MCS system is composed of three components: a publisher of sensing tasks, crowd participants who complete the crowdsourced tasks for some kinds of rewards, and the crowdsourcing platform that facilitates the interaction between publishers and crowd participants. Incentives are a fundamental issue in MCS. This paper proposes an integrated incentive framework for MCS, which appropriately utilizes three widely used incentive methods: reverse auction, gamification, and reputation updating. Firstly, a reverse-auction-based two-round participant selection mechanism is proposed to incentivize crowds to actively participate and provide high-quality sensing data. Secondly, in order to avoid untruthful publisher feedback about sensing-data quality, a gamification-based verification mechanism is designed to evaluate the truthfulness of the publisher's feedback. Finally, the platform updates the reputation of both participants and publishers based on their corresponding behaviors. This integrated incentive mechanism can motivate participants to provide high-quality sensed contents, stimulate publishers to give truthful feedback, and make the platform profitable.
Owing to advanced storage and communication capabilities today, smart devices have become the basic interface between individuals and their surrounding environment. In particular, massive devices connect to one other directly in a proximity area, thereby enabling abundant Proximity Services(Pro Se), which can be classified into two categories: public safety communication and social discovery. However, two challenges impede the quick development and deployment of Pro Se applications. From the viewpoint of networking, no multi-hop connectivity functionality component can be directly operated on commercially off-the-shelf devices, and from the programming viewpoint, an easily reusable development framework is lacking for developers with minimal knowledge of the underlying communication technologies and connectivity. Considering these two issues, this paper makes a twofold contribution. First, a multi-hop mesh networking based on Bluetooth Low Energy(BLE) is implemented,in which a proactive routing mechanism with link-quality(i.e., received signal strength indication) assistance is designed. Second, a Pro Se development framework called BLE Mesh is designed and implemented, which can provide significant benefits for application developers, framework maintenance professionals, and end users. Rich application programming interfaces can help developers to build Pro Se apps easily and quickly. Dependency inversion principle and template method pattern allow modules in BLE Mesh to be loosely coupled and easy to maintain and update. Callback mechanism enables modules to work smoothly together and automation processes such as registration, node discovery, and messaging are employed to offer nearly zero-configuration for end users.Finally, based on the designed Pro Se development kit, a public safety communications app called Quote Send App is built to distribute emergency information in close area without Internet access. The process illustrates the easy usability of BLE Mesh to develop Pro Se apps.
Bo ZhangYufeng WangLi WeiQun JinAthanasios V.Vasilakos